AI Insights · Timothy · July 2023
Top 5 Educational Games on Android in the US: Q2 2023 Performance
Discover the performance trends of the top 5 educational games on Android in the US during Q2 2023, including weekly downloads, revenue, and active users.
The second quarter of 2023 saw significant activity in the educational games sector on Android in the United States. Here's a detailed look at the performance of the top 5 educational games, based on data from Sensor Tower.
Noggin Preschool Learning App
Throughout Q2 2023, Noggin Preschool Learning App exhibited fluctuations in its weekly revenue, peaking at around $43K in late April. Weekly downloads saw a notable dip mid-quarter but rebounded towards the end of June, reaching approximately 13.4K. Active users experienced a decline in May, dropping to roughly 82K, but surged back to 151K by the end of June.
Speech Blubs: Language Therapy
Speech Blubs: Language Therapy showed a steady increase in weekly revenue, peaking at around $22.6K in late April. Downloads peaked at 9.9K in the same period, while active users saw a spike in mid-April, reaching over 12K before settling around 5.7K by the end of June.
Lingokids - Play and Learn
Lingokids - Play and Learn maintained consistent weekly revenue, averaging between $12K and $18K. Weekly downloads experienced a decline in May, reaching a low of approximately 5.9K, but showed some recovery in June. Active users saw a downward trend, starting at over 32K in late March and ending at around 24.7K by the end of June.
Kiddopia - Kids Learning Games
Kiddopia - Kids Learning Games had stable revenue figures, generally ranging between $13.8K and $16.9K. Downloads showed a significant increase in mid-June, peaking at around 7.3K. Active users remained relatively stable, fluctuating between 80K and 95K throughout the quarter.
Bebi: Baby Games for 2-4y kids
Bebi: Baby Games for 2-4y kids experienced modest weekly revenue, peaking at approximately $11.5K in mid-April. Downloads showed a downward trend, averaging around 4K towards the end of the quarter. Active users decreased from around 39K in late March to approximately 29.4K by the end of June.
For more detailed insights into the performance of these educational games and others, visit Sensor Tower.